Netflix acquires its first games studio, “Oxenfree” developer Night School

A screenshot from Night School Studio game "Oxenfree"

A screenshot from Night School Studio game “Oxenfree”

Night School Studio, the independent game developer known for narrative-driven titles like “Oxenfree,” announced today it has been acquired by Netflix. This makes it the first games studio the streaming giant has purchased.

In Netflix’s announcement, Mike Verdu, vice president of game development, wrote Night School’s “commitment to artistic excellence and proven track record make them invaluable partners as we build out the creative capabilities and library of Netflix games together.” He added that Netflix plans to add “exclusive games designed for every kind of gamer and any level of play” that will be included with its membership, and have no ads or in-app purchases.

Night School Studio was founded in 2014 by Sean Krankel, a former senior game designer at Disney Interactive, and Adam Hines, who was a lead writer at Telltale Games. (Telltale Games was a Netflix partner, working on interactive shows like “Minecraft: Storymode” adventure before shutting down).

In a statement on Night School’s site, Krankel wrote “Netflix gives film, TV and now game makers an unprecedented canvas to create and deliver excellent entertainment to millions of people. Our explorations in narrative gameplay and Netflix’s track record of supporting diverse storytellers was such a natural pairing.”

For fans of Oxenfree and other Night School titles, Krankel reassured them that it will keep working on Oxenfree II and “cooking up new game worlds.”

“The Netflix team has shown the utmost care for protecting our studio culture and creative vision,” he wrote.

News of the acquisition comes less than a day after Netflix launched three new casual mobile games in Poland, Italy and Spain, a month after it released two games that were tie-ins to the “Stranger Things” series.

In Netflix’s second-quarter shareholder letter, the company said it is in the early stages of exploring its gaming model, and views gaming as another content category, like its original films, animation and reality TV shows.

Before working on mobile games, Netflix first ventured into interactive storytelling four years ago, when it launched “choose-your-own-adventure”-style children’s shows. The next year, it took the format to content for adult viewers with Black Mirror’s “Bandersnatch” episode. Since then, it’s added other interactive children’s shows like “Minecraft: Story Mode,” and “Emily’s Wonder Lab.”

Credit belongs to :

You May Also Like

The three true robotic startup outcomes

Allow me to borrow a phrase from baseball for a moment. If you follow the sport, you’re likely aware of the concept of the “three true outcomes.” They are, specifically, a home run, a strikeout, and a walk. The throughline between the three is that, in most instances, they’re not determined by the defense. There’s […]

Pixelmator Photo is coming to Mac with a new subscription-based model

The longtime iOS and iPadOS image editing application Pixelmator Photo, a companion to the popular Pixelmator Pro, is embracing subscriptions as it heads to the Mac. Previously the app was available for an upfront charge of $7.99 but will now offer either monthly or annual pricing.  Going forward, the app will now cost users $4.99 […]
error: Content is protected !!